Kaigan Games’ goal was always to tell good stories. Stories that make you stop and think, stories that highlight heavy themes that other games might not touch. It was hard work and all of us want to show the world our effort.
Meet the Team
CEO Shahrizar Roslan, or just Shah, runs Kaigan Games. Born in the sleepy town of Sungai Petani he attended Universiti Teknologi Malaysia for his undergraduate studies, but dropped out of his Masters research and worked in the Human Capital Development industry for a couple of years. He found his true passion in Game Development where one fateful weekend he and his brother Azmi sat down and made their first game. They have been at it for the past 6 years, with over 20 games made for clients from around the world. Shah has been the Artist, Animator, and Game Designer for a number of games. Currently, he plays the role of Producer in Kaigan. He names Planescape Torment, Half Life 2, Dungeon Keeper 2 and Alpha Centauri as his all time favourite games.
Game Designer Jeremy Ooi has been making games professionally and personally for the past 5 years. He was involved in Malaysia’s very first PC point and click game “Hoodwink” and has since worked on several games and gamification projects. He also freelances as a game journalist, having written for Haogamers, Pocket Gamer and cilisos.my. Besides working with games, he is also quite active in the theatre industry since his youth, where he sometimes direct and produce his own indie shows. Occasionally, you might spot him at local game shops playing Magic the Gathering casually or competitively.
Shahazmi Roslan is the lead developer for Kaigan Games. His interest in game development started much younger when he stumbled upon the map editor for StarCraft. Though simple and limited, it thought him the basics of scripting and game design. He finds the ability to create and craft experiences to be his true calling, which eventually led him into game programming and create his own games with his brother, Rizar. Despite graduating with an Accounting degree, he developed and published over 20 casual mobile games. Now, he works on more ambitious story-driven games. His all time favourite games are Homeworld, Baldur’s Gate II, Hitman and the Diablo series.
Suhana Sulaiman currently occupies the position of operations head at Kaigan Games and she had since discovered that working in a multicultural and challenging environment was actually easier than she thought. Since then, her new diverse sets of skills had always improved. She studied BSc Health Physics at University Teknology Malaysia (UTM), MSc Business Administration (MBA) majoring in International Business at University Putra (Malaysia) and proceeded to work in a fast, upscale environment, assuring client delight by offering innovative solutions and focusing on critical details while maintaining an abroad perspective. She is in charge of managing the human resource and finance at Kaigan games. She has a highly proactive, result-oriented and analytical skillset.
Lee Ying Foo is the all-around game artist for Kaigan Games. An art graduate from KDU, Malaysia’s game development programme, she is proficient in a wide variety of tools including Photoshop, Illustrator, After Effects, 3Ds Max, 3d coat, and Quixel. She believes that working in a diverse and evolving industry, you need to be adaptable by mastering the tools you know and learning the ones you don’t know. Art productivity is driven by visual inspiration, so being saturated in references and material that inspires is what keeps her going. Games that are hugely inspirational to her are Bioshock, Dishonored, Oxenfree, Transistor and Borderlands 2.
Arief Budi Prasetyo is a junior full stack and the newest member at Kaigan Games. Hailing from the mystical lands of Central Java, Indonesia; he studied at Ahmad Dahlan University majoring in Informatics Technology. Being the only permanent off-site team member, he has become the “IRIS” of our Slack chat. Always watching, always listening. A big fan of Japanese anime, he lists Sword Art Online, Seto No Hanayome, Zetsuen No Tempest and Tokyo Ravens as his personal favorites. He spends the rest of his free time playing World of Tanks, Tropico, Dota 2 and Osu.
1) Name: Sara is Missing
Release Date: 2016
Sara has disappeared under mysterious circumstances, and your only lead is her mobile phone. Search for clues by investigating Sara’s personal messages, notes, emails, pictures and videos while trying to piece together her final days. Unlock password protected files, uncover hidden messages and decrypt lost data and figure out where she went, what she did, and how someone can disappear without a trace so suddenly.
Watch game trailer:
2) Name: SIMULACRA
Release Date: 2017
SIMULACRA is a spiritual successor to Sara is Missing and is a narrative horror game that takes place entirely on a mobile phone. You find a phone belonging to a missing person named Anna. In it, you see a mysterious video of her crying for help. Something weird is going on. Her friends have no idea where she is. The contents of her phone provide fragments of clues to her fate, but it is up to you to piece it together.
– WINNER, Excellence in Storytelling by International Mobile Game Awards SEA.
– NOMINATED, Most Innovative Game by Indie Prize Kyiv 2017.
Watch game trailer:
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